﻿using System;

namespace BepInEx.Preloader
{
	/// <summary>
	/// Doorstop environment variables, passed into the BepInEx preloader.
	/// <para>https://github.com/NeighTools/UnityDoorstop/wiki#environment-variables</para>
	/// </summary>
	public static class EnvVars
	{
		/// <summary>
		/// Path to the assembly that was invoked via Doorstop. Contains the same value as in "targetAssembly" configuration option in the config file.
		/// </summary>
		public static string DOORSTOP_INVOKE_DLL_PATH { get; private set; }

		/// <summary>
		/// Full path to the game's "Managed" folder that contains all the game's managed assemblies
		/// </summary>
		public static string DOORSTOP_MANAGED_FOLDER_DIR { get; private set; }

		/// <summary>
		/// Full path to the game executable currently running.
		/// </summary>
		public static string DOORSTOP_PROCESS_PATH { get; private set; }

		internal static void LoadVars()
		{
			DOORSTOP_INVOKE_DLL_PATH = Environment.GetEnvironmentVariable("DOORSTOP_INVOKE_DLL_PATH");
			DOORSTOP_MANAGED_FOLDER_DIR = Environment.GetEnvironmentVariable("DOORSTOP_MANAGED_FOLDER_DIR");
			DOORSTOP_PROCESS_PATH = Environment.GetEnvironmentVariable("DOORSTOP_PROCESS_PATH");
		}
	}
}